Dynasty Shingles could possibly be used for corruption/crimson, if you decide to use a dynasty wood tree. You could use rich mahogany walls, too.ĭryad: A tree theme is very good. Beehive blocks and walls, or rich mahogany blocks and jungle walls. Any sandstone-type block could work, or maybe you could make a rainbow room with gemspark. Shouldn't be too hard.ĭye Trader: I prefer a nice. A small wooden bar with kegs, the stools/bar stands etc. Make sure to keep it lighted every 1 or 2 screens. Painter: I prefer a nice, boreal wood corridor. Add at least 2 weapon racks with guns on. Build a house in the cave/hole and add maybe a detonator or 2.Īrms Dealer: Guns are the theme. If you have purified the hallow, then you can use just regular wood.ĭemolitionist: Use a plating block (copper or tin) and then find a cave. Nurse: White pearlwood will be a good theme for her. Merchant: I like to paint ebonstone/crimstone brick black, then paint the walls deep yellow. If you want, after the wall of flesh you can replace some blocks with flesh blocks (if you have crimson). The guide can live in an ordinary and basic house The merchant can live in a storage room, with some crates and stuff (maybe a bar?) The nurse can live in a hospital-like room The dye trader should live in a pyramid-like room The dryad should live in a living tree / forest area The party girl should live in a disco ball party area thing The demolitionist can live in a bomb shelter, maybe abandoned The arms dealer could live in an eerie place The stylist could be in a hair salon The painter can live in an art gallery The angler can live in a fish shack (Fish and chips, anyone?) The goblin tinkerer can live in a basement, with some random pieces of technology together The witch doctor can be a bee hive area The clothier can live in an old-fashioned cloth area place The mechanic, maybe put things like the extractinator, and use copper plating with gray paint? Mechanic is a little tricky The pirate can live in a pirate ship thingy The truffle can live in a mushroom thing The wizard can live in some magic realm thing, and some cobwebs (cause he's old) The steampunker can live in a machinery thing, with engines working here and there The cyborg can live in the martian house The tax collector can be in this golden brick house, with golden coins everywhere and a throne And if your willing to do it, a santa can live in a top, with a chimney and Christmas related items Wiring up some simple systems, such as a water fountain or a timer making blinking lights could also help. can be placed in the house to give an idea of her tinkering with, building and fixing things. Some of the Dungeon lanterns (with chains) would also feel suiting to her. Thanks! ^^ Edit: Mechanic can also use some cogs. I'm feeling inspired now to try making some themed houses for my base now. That will help give a sense of magic and mystery for his place. Add a chimney, a fireplace and some smoke blocks to complete the rustic feel.įor the Wizard, include some mechanical / show-offy things. Complete the look with some dark wood - ebon, shade or spooky. (Not sure about others.) EoW, WoF, Skeletron Prime, Duke Fishron, Flying Dutchman, Swordfish and/or Sharkteeth trophies could be used to display some trophy kills. (Note: I haven't tried this, so I don't know if it's possible or what it looks like.) Red Ryder and Musket are fairly big. With the Item Frames and/or Weapon Racks, perhaps add a few large guns to hang on the wall. Add a small pile of explosives and a Detanator - just make sure not to wire them together! Use the metal fences around the explosives.įor the Arms Dealer, try a hunting cabin. Perhaps Tin Plating, and/or grey bricks and stone slab walls? Metal furniture where possible - lead doors, metal bathtub, metal fences, heavy work bench, and so on. I'm partial to the idea of the Demolitionist having a reinforced or cave-type theme. Include a few coin piles, some safes and a piggy bank to round things off. Tax Collector could use golden furniture.
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